Fast checking if a line segment is going through a triangle?

Blitz3D Forums/Blitz3D Programming/Fast checking if a line segment is going through a triangle?

hmm, I actually hadn't thought of re-setting pickmode, but It's still quite a bit slower than a mathamatical method. I think that linepick goes through the line incrementally, as the picktime is higher proportional to the distance to the entity.

It is a strategy I'll have to use if no other method is thought of.

Thanks for the quick response!