Thanks :) I'm set on using scripting for my RPG because it feels so much nicer having everything to do with the maps seperate from the main engine code.
Also, another guy is developing the storyline and it's nice to let him experiment with creating maps and scripts without actually having to play with the main engine code. When I release an update for him, he can simply reuse his script without having to re-write the code into the engine update.
Also, another guy is developing the storyline and it's nice to let him experiment with creating maps and scripts without actually having to play with the main engine code. When I release an update for him, he can simply reuse his script without having to re-write the code into the engine update.