Big polys and problems with the Camera

Blitz3D Forums/Blitz3D Programming/Big polys and problems with the Camera

My game involves a really close up camera with huge towering objects. Problem is as the camera is so close its cutting off polys that arent fully drawn. (before the camera and past it)

Bit hard to explain.. But onscreen I've got objects that are half off and half on (past the camera) - so some of the polys just arent been drawn ?.

I could move the camera out a bit, but then I lose the viewpoint I need.

Any advice please ?.