.b3d format - multiple animations?

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jhocking
"This is a pretty out there question so I have no idea if it can be done. But my question to you is why do you want to do this? Why not just create each unit as a separate animated b3d file?"

I was thinking of smaller scale simpler animations for an RTS with 10 - 100 units sharing the same mesh and surface but animated and moved independently. Still high in entity count but hopefully cutting down on surface choke.

"You need to use proprietary tools to do it any other way since no animation tools will export the way you described."

Sad but true, I'd have to write a program to import separate animations into a stack and then write the stack out as a .b3d file. I'll try it out with some very simple animations (coupla quads) and let people know if it works or not.

Cheers

GrumpyOldMan