Entity cursor following

Blitz3D Forums/Blitz3D Programming/Entity cursor following

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks Gimpy, I sorta got there in the end - but my solution is somewhat different to yours.. (based on the guys recommendations above) :)

When you use the pointentity command it points all directions to the curor position, (which is no good when my man was jumping, he would face the ground) - so I got around it, by calculating the angle between the object and the cursor using ATAN2 and then physically rotating the object around the Y. That way I can keep the X and Z the same. :)