Try this PaulJG
u will need a bitmap for the ground
Graphics3D 800,600,16,1
SetBuffer BackBuffer()
light=CreateLight()
Collisions 3,2,2,2
Global pointer = CreateSphere()
ScaleEntity pointer,.5,.5,.5
EntityColor pointer,0,256,0
EntityType pointer,2
Global cube=CreateCube()
EntityRadius cube,2,2
EntityType cube,3
Global cam=CreateCamera(pointer)
CameraRange cam,.1,1000
TurnEntity cam,0,0,0
RotateEntity cam,45,0,0
EntityType cam,2
PositionEntity cam,0,80,-80
pl=CreatePlane()
tex=LoadTexture("grass3.bmp")
ScaleTexture tex,64,64
EntityTexture pl,tex
EntityOrder pl,1
EntityFX pl,1
EntityType pl,1
EntityPickMode pl,2
ScaleEntity pl,1,1,1
While Not KeyDown(1)
If MouseDown(1)=True
picked=CameraPick(cam,MouseX(),MouseY())
PositionEntity pointer,PickedX(),0,PickedZ()
MoveEntity cube,0,0,pz+1
EndIf
movebloke()
UpdateWorld
RenderWorld
Flip
Wend
End
Function movebloke()
mx#=MouseXSpeed()*0.2
my#=-MouseYSpeed()*0.2
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
MoveEntity pointer,mx,0,my
PointEntity cube,pointer
End Function
Thanks
GIMPY ;)
u will need a bitmap for the ground
Graphics3D 800,600,16,1
SetBuffer BackBuffer()
light=CreateLight()
Collisions 3,2,2,2
Global pointer = CreateSphere()
ScaleEntity pointer,.5,.5,.5
EntityColor pointer,0,256,0
EntityType pointer,2
Global cube=CreateCube()
EntityRadius cube,2,2
EntityType cube,3
Global cam=CreateCamera(pointer)
CameraRange cam,.1,1000
TurnEntity cam,0,0,0
RotateEntity cam,45,0,0
EntityType cam,2
PositionEntity cam,0,80,-80
pl=CreatePlane()
tex=LoadTexture("grass3.bmp")
ScaleTexture tex,64,64
EntityTexture pl,tex
EntityOrder pl,1
EntityFX pl,1
EntityType pl,1
EntityPickMode pl,2
ScaleEntity pl,1,1,1
While Not KeyDown(1)
If MouseDown(1)=True
picked=CameraPick(cam,MouseX(),MouseY())
PositionEntity pointer,PickedX(),0,PickedZ()
MoveEntity cube,0,0,pz+1
EndIf
movebloke()
UpdateWorld
RenderWorld
Flip
Wend
End
Function movebloke()
mx#=MouseXSpeed()*0.2
my#=-MouseYSpeed()*0.2
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
MoveEntity pointer,mx,0,my
PointEntity cube,pointer
End Function
Thanks
GIMPY ;)