Infact, Ultimate Unwrap 3D 2.0 does that beautifully !
It retains: bones, animation, it imports scaling also the animation and adjusting rotation and centering it automatically, UV and all the info of the dx8 .x file.
And in 1 click you have your boned .b3d walking around, perfect.
I think this is amazing!
This means now almost ANY 3dgraphic package could export a character suitable for blitz3D :)
We are just waiting smooth vertex deforming now :)
Yooo-hooo !
It retains: bones, animation, it imports scaling also the animation and adjusting rotation and centering it automatically, UV and all the info of the dx8 .x file.
And in 1 click you have your boned .b3d walking around, perfect.
I think this is amazing!
This means now almost ANY 3dgraphic package could export a character suitable for blitz3D :)
We are just waiting smooth vertex deforming now :)
Yooo-hooo !