Guess what format is this mesh

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Infact, Ultimate Unwrap 3D 2.0 does that beautifully !

It retains: bones, animation, it imports scaling also the animation and adjusting rotation and centering it automatically, UV and all the info of the dx8 .x file.

And in 1 click you have your boned .b3d walking around, perfect.

I think this is amazing!

This means now almost ANY 3dgraphic package could export a character suitable for blitz3D :)

We are just waiting smooth vertex deforming now :)

Yooo-hooo !