Milkshape can't import .x file format. The only tool I know of which can convert animated .x to b3d is Ultimate Unwrap.
This strikes me as a pretty pointless thread. But then I'm bothering to reply so who am I to talk.
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"even though it segmented theres only a single texture so blitz treats it as a single surface."
That's not true. Separate entities are always separate surfaces, regardless of whether or not they share textures. Different textures only matter as far as surfaces within a single entity.
This strikes me as a pretty pointless thread. But then I'm bothering to reply so who am I to talk.
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"even though it segmented theres only a single texture so blitz treats it as a single surface."
That's not true. Separate entities are always separate surfaces, regardless of whether or not they share textures. Different textures only matter as far as surfaces within a single entity.