Thanks guys, both answers as I suspected. Appreciate the feedback and tips.
My one world box was just a place holder, but I wanted to know how blitz culled before I started working on the world models.
I use the return value of ExtractAnimSeq in a more complicated chunk of code that stores the sequence number in a type for that animation move. I basically have a wrapper function that lets you append anim sequences either from a file or from a frame within that file to handle both "anim styles".
MD2 just tossed the monkey into my works as the artist on the project found that 3DS didn't work for the latest model and resorted to MD2 for 3d Max->character studio->blitz conversion.
Sigh...more silly condition checking code.
Cheers!
Donovan
My one world box was just a place holder, but I wanted to know how blitz culled before I started working on the world models.
I use the return value of ExtractAnimSeq in a more complicated chunk of code that stores the sequence number in a type for that animation move. I basically have a wrapper function that lets you append anim sequences either from a file or from a frame within that file to handle both "anim styles".
MD2 just tossed the monkey into my works as the artist on the project found that 3DS didn't work for the latest model and resorted to MD2 for 3d Max->character studio->blitz conversion.
Sigh...more silly condition checking code.
Cheers!
Donovan