Modified Trail Demo

Blitz3D Forums/Blitz3D Programming/Modified Trail Demo

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Looking forward to checking this out when I get home form work. Scanning your code makes me wonder 2 things so far:

1> You mentioned needing a texturealpha command. Wouldn't applying the texture to a brush and using BrushAlpha do essentially what a TextureAlpha command would do or am I missing something (very likely at this point).

2> When you hide your trails, it makes me want to test the speed of zeroing an entity alpha versus hide entity to see if HideEntity might be a performance boost (slight if any I imagine...but I will take any speed where I can).

On a similar note...why are you hiding the trails for the env map? Are the trails not part of the environment? It may create a nice "reflection" of the exhaust if you keep them around (or maybe you tested and it is hideous...lol).