Jager,
I only suggested types for their sheer speed of execution where large numbers of entities/sprites are called for.
I think I see your 'problem' from the shield placements, they look a bit messy. I have to say that like your tenacity, I am just not sure how to go about the request you have asked for - else I would attempt it for you.
IPete2.
I only suggested types for their sheer speed of execution where large numbers of entities/sprites are called for.
I think I see your 'problem' from the shield placements, they look a bit messy. I have to say that like your tenacity, I am just not sure how to go about the request you have asked for - else I would attempt it for you.
IPete2.