tricks of the professionals

Blitz3D Forums/Blitz3D Programming/tricks of the professionals

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You mean I sacrificed my first born for NOTHING! :( .. sorry Achilles!

Having 8 different facing directions still isn't seemless, It's very obvious when moving the camera around. That's why I want on-the-fly .. I want professional looking sprites that pass for meshes.

I don't see how types will eliminate this problem?

Also, all 60 figures are close up,as per above picture (2 up)

See below, the warriors in the front are sprites, obviously so, the 12 in the rear are meshes. you can see the difference, of how the sprites jump from each 1/8 segment view as the camera moves.