Yes, so what I am doing now is Morduun's method, instead that I didn't apply it to the speed of the car, but instead to the movement "turns" the car is assigned. Thanks for the link, it is a very clear description by Morduun. So I will try to use his method the way it was meant to be used (I don't know why I did not do that in the first place, maybe because it involves adjusting every speed or timing value used in the game and I thought I could avoid this "extra processing").
Thinking some more about it, using it on the speed of the objects will probably give better results especially with higher resolutions, as in that case the possible amount of variation is bigger; the speed could for instance be changed from 6 pixels to 5 pixels in a given frame, and this would not be very noticable in scrolling.
Do you use Delta Time in your Alpha Breed game?
Thinking some more about it, using it on the speed of the objects will probably give better results especially with higher resolutions, as in that case the possible amount of variation is bigger; the speed could for instance be changed from 6 pixels to 5 pixels in a given frame, and this would not be very noticable in scrolling.
Do you use Delta Time in your Alpha Breed game?