Pivoting the camera ?

Blitz3D Forums/Blitz3D Programming/Pivoting the camera ?

got that one sorted, thanks guys.

But now.. ;)

I've got a texture loaded up on my shape, I want the shape to be invisible - but still show the texture.

My idea is to use an animated shadow underneath my bod. Gotta show the shadow, but not the quad its painted on. I can use EntityAlpha to hide it a bit - but not fully.