I've been experimenting with Blitz's collision detection and I am finding it very limited, the only things I can seem to guarantee are moving-to-static object collisions. I'm trying to work on a project which needs lifts and spinning platforms, which I've got working using a line pick down from the player, but if the player approaches the lift from the side he just goes straight through. Are there any ways of replacing Blitz's collision system with one that is less limited and still remain fast or are there any decent code examples that deal with more complex collisions?
Blitz3D's collision system
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