parenting two of the same type

Blitz3D Forums/Blitz3D Programming/parenting two of the same type

Joker, surely your prog has code to pick the two entities with the mouse using CamerPick, or something. If so, you should have the two entity handles involved so you can just parent one to the other. The fact that you're storing the entity handles in a type doesn't matter - you don't have to access the entities using the ent field of the type to parent one ent to another. Or am I completely missing the point? Possibly. :)