here, try this. it shows that the entity radius doesn't get scaled with the entity.
up and down keys to scale the entity
left and right keys to move the entity
up and down keys to scale the entity
left and right keys to move the entity
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-10 light=CreateLight() sphere=CreateSphere() PositionEntity sphere,5,0,0 EntityType sphere,1 EntityRadius sphere,1 scale#=1 sphere1=CreateSphere() PositionEntity sphere1,-3,0,0 EntityType sphere1,2 EntityRadius sphere1,1 Collisions 1,2,1,1 While Not KeyHit(1) If KeyDown(203) Then MoveEntity sphere,-0.1,0,0 If KeyDown(205) Then MoveEntity sphere,0.1,0,0 If KeyDown(200) Then scale=scale+0.1 If KeyDown(208) Then scale=scale-0.1 ScaleEntity sphere,scale,scale,scale UpdateWorld RenderWorld Flip Wend End