Rocket Boards completed - get the demo here

Miscellaneous Forums/Blitz Showcase/Rocket Boards completed - get the demo here

I played the demo and I took an instant liking to it, which is very rare nowadays. I really love the Nintendo-y look and feel to the game.

However, that initial liking soon turned to feelings of frustration when I played the game. Why? It's too difficult and the controls need tightening up.

I don't have a problem with difficult games, but your A.I is just plain annoying. There is nothing more frustrating than seeing the other racers zoom past me without using their boosts when I'm going full speed along a straight part of the track.

I also think that there is too much inertia on the hoverboard. Sure, the inertia makes things initially interesting, but sliding helplessly into the water or a barrier just adds to the already growing frustration factor. I'm sure that with lots of practice I would get used to the intertia, but I doubt that the average gamer would keep playing this game long enough to reach that point.

Sorry to be so negative, but the only reason I've even taken the time to think about the problems with your game and post this is because of the fact that there is something about it that I really like. The problems that I've mentioned are significant, but definately fixable.

If you release an updated demo with these issues addressed then I'll definately take another look at it - and maybe even purchase the full game.