You mean, cause an event to occur that your event handling code can detect and use as you see fit? That's exactly what BlitzPlus does. If you're writing a 2d only game (which I think it's fair to assume you are by the forum this post is in) in BlitzBASIC, maybe now is the time to upgrade to BlitzPlus.
Of course, as I said before, that doesn't help for any 3Ders...
Of course, as I said before, that doesn't help for any 3Ders...