Creating your own editor may it be a placment editor or a full blown modeling one won,t hurt you a bit,if anything,will help you out a lot.
I am basickly 95 % done my stickman editor ( world modeler ) and after going throught all the steps and headaches ( and lots of them to ) Today I have a much better understanding of how 3D and programing works.
This knowledge isn't fully needed to create a game in Blitz,but it sure dose help a heck of a lot.
As for A.I I have yet to step into this part of my game yet but my plan of attact is somthing like this.......
To create seprite functions for each and every AI action(ex. chase after,Runfrom,Climb,Patroll,etc. )
then Create AI Types that will Include a combination of one or all AI actions.
This method as far as I see would yeild most flexible as for I could add Create new AI actions and AI Types that could fit into different game situations.
Its just an Idea ... Yet to be tested.
I am basickly 95 % done my stickman editor ( world modeler ) and after going throught all the steps and headaches ( and lots of them to ) Today I have a much better understanding of how 3D and programing works.
This knowledge isn't fully needed to create a game in Blitz,but it sure dose help a heck of a lot.
As for A.I I have yet to step into this part of my game yet but my plan of attact is somthing like this.......
To create seprite functions for each and every AI action(ex. chase after,Runfrom,Climb,Patroll,etc. )
then Create AI Types that will Include a combination of one or all AI actions.
This method as far as I see would yeild most flexible as for I could add Create new AI actions and AI Types that could fit into different game situations.
Its just an Idea ... Yet to be tested.