I agree with cyberseth, that polycount is way to high.
Looking at that screen shot i would say you could get away with using a flat plane or quad for the troops not on the outer edge facing the camera, textured with a snapshot of the mesh troop a the correct angle. Which i belive is the answer some of the others have already given. Probable the way it's being done in RomeTW is some kind of cheat, just a very good one ;-)
Looks good, hope you can solve it.
Jon
Looking at that screen shot i would say you could get away with using a flat plane or quad for the troops not on the outer edge facing the camera, textured with a snapshot of the mesh troop a the correct angle. Which i belive is the answer some of the others have already given. Probable the way it's being done in RomeTW is some kind of cheat, just a very good one ;-)
Looks good, hope you can solve it.
Jon