That's the one, the forehead. The broken seams around the edges of his sleeves and so forth are fixable, it's really the forehead that's the problem spot.
I also have another model that this happens on, but to be honest it doesn't actually look that noticeable so I didn't do anything about it. So I'm for your suggestion that I'm messing the code up somehow.
I'll try and mess around with the code to see if I can fix it there. Is there anything specific you need to do when applying a Texture to an MD2, other than loading it into a variable beforehand and applying it on? That's what I'm doing at the moment.
I also have another model that this happens on, but to be honest it doesn't actually look that noticeable so I didn't do anything about it. So I'm for your suggestion that I'm messing the code up somehow.
I'll try and mess around with the code to see if I can fix it there. Is there anything specific you need to do when applying a Texture to an MD2, other than loading it into a variable beforehand and applying it on? That's what I'm doing at the moment.