MD2 Texture Map Troublems.

Blitz3D Forums/Blitz3D Programming/MD2 Texture Map Troublems.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

That's the one, the forehead. The broken seams around the edges of his sleeves and so forth are fixable, it's really the forehead that's the problem spot.

I also have another model that this happens on, but to be honest it doesn't actually look that noticeable so I didn't do anything about it. So I'm for your suggestion that I'm messing the code up somehow.

I'll try and mess around with the code to see if I can fix it there. Is there anything specific you need to do when applying a Texture to an MD2, other than loading it into a variable beforehand and applying it on? That's what I'm doing at the moment.