Hello. I seem to have a problem with my texturemapping in Blitz3D - well, not specifically to do with Blitz3D, but it's still a problem I have.
When I create a model in 3D Studio MAX and bring it into Blitz3D as an animated (or non-animated as some stand right now) MD2, using QTiP, the texturemaps on some polygons in the model are distorted. Now I would've expected there to be some problems with importing a model into Blitz (after all it never looks exactly the same, does it?). However, I have no idea how to fix it - I've used the ResetXForm utility before mapping the UVWs, and it's not the whole model that appears distorted - just a few polygons.
If you need to know what's happening with my model, I can take a screen capture of what it looks like in 3D MAX and Blitz to show the problems..
If anyone can help, I would most appreciate it.
When I create a model in 3D Studio MAX and bring it into Blitz3D as an animated (or non-animated as some stand right now) MD2, using QTiP, the texturemaps on some polygons in the model are distorted. Now I would've expected there to be some problems with importing a model into Blitz (after all it never looks exactly the same, does it?). However, I have no idea how to fix it - I've used the ResetXForm utility before mapping the UVWs, and it's not the whole model that appears distorted - just a few polygons.
If you need to know what's happening with my model, I can take a screen capture of what it looks like in 3D MAX and Blitz to show the problems..
If anyone can help, I would most appreciate it.