Lightwave Subdivision Surfaces

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Not really. Weighted vertices help but in the end accomplish only so much. There's no magic bullet of technology which will correct fundamental structural errors like a malformed shoulder/armpit aream. There's a reason characters are usually modeled in the arms out position.

Frankly the model wouldn't need much tweaking to correct the problem (just pull a few vertices up so that the armpits are higher and the shoulders aren't sloped downward) but it is something to be aware of.