I have tried setting the alpha with EntityAlpha() and with VertexColors(). It makes no difference.
I don't know how I can describe it better. I want the object to be uniform in colour, but with an alpha of 0.5 or whatever. But anywhere that polys overlap, it's darker.
I don't know how I can describe it better. I want the object to be uniform in colour, but with an alpha of 0.5 or whatever. But anywhere that polys overlap, it's darker.