Problem with Alpha

Blitz3D Forums/Blitz3D Programming/Problem with Alpha

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I have an object which has a bunch of polys which overlap. I won't go into the why's and wherefores, but suffice it to say, it's the only practical way to do it.

Now I want it to be black and not be affected by lights. No problem there. But if I make it transluscent and try to blending it with whatever's on the other side.. it doesn't work. You can see darker lines where the polys overlap. I've fooled around with alpha, entityfx, blending modes, etc, but I can't find a combination which will give me a flat colour with less than 1.0 alpha.

Am I missing something or is it just not possible?