Terrain Multitexturing

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I've been adding the code to the insaner demo piece by piece, and this seems to be the line that causes the problem:
Global placer=CreateSphere()  ;placer sphere


If I edit that out it works ok, otherwise not. Any ideas about that?

EDIT: To see what I mean, try adding the line "a=createsphere()" to the insaner demo.

EDIT#2: I've been testing on some other computers, and they seem to render it correctly. Maybe it has something to do with my graphics card? Another computer with a GeForce2 MX runs it fine, while my ATI Radeon 7500 mobile gets the problem. The GF2 drivers are fairly old (on a pretty old computer, I havnt updated them that I remember). I think the ATI card has up to date drivers though. Is there a workaround to get the same effect?