You'll want to have a loading function which loads all the game resources when called. Then you can just call the loading function immediately after Graphics3D. Such a function is a good idea anyway for just about any game in order to organize your code.
changing resolution during the game
Blitz3D Forums/Blitz3D Programming/changing resolution during the gameThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.