sswift
It is what it is. Bubble Bomb was as much a learning experience for me as it was anything else. The fact that it sells at all, pleases me.
I expect that it will sell a lot more copies, but I think it will do better when I have a few more games done and I can bundle it or offer it at a discount when you buy another game or whatever.
You have to have a positive outlook, but you also have to be realistic. :) Bubble Bomb, while fun, isn't the next Bejewelled.
Don't make the mistake of deciding the game is "good enough". If you're not selling 20 copies a week, the game isn't "good enough". And you CAN sell 20 copies a week. But you need to add more stuff to the game.
It is what it is. Bubble Bomb was as much a learning experience for me as it was anything else. The fact that it sells at all, pleases me.
I expect that it will sell a lot more copies, but I think it will do better when I have a few more games done and I can bundle it or offer it at a discount when you buy another game or whatever.
You have to have a positive outlook, but you also have to be realistic. :) Bubble Bomb, while fun, isn't the next Bejewelled.