Im making a mapmaker for my game and ive made it so that each terrain is stored in a certain file holding the positions of each objects and what textures go where. I also have it so that the terrain file contains "points" where the terrain height changes. when the program loads this file it reads what points are set to what height and automatically rounds them off to make them look like hills, mountains etc. with a function i have written. is this faster/more convenient to use than other methods?
loading terrain information
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