The .x exporter is now working, without materials. .b3d follows about the same rules, so a b3d exporter won't be hard to write after this.
I have a pretty good idea of what the help docs are going to be, and a have a ton of prefabs made, so I guess the exporters are the only real task left.

Just a slight improvement over CS2, don't you think?
I have a pretty good idea of what the help docs are going to be, and a have a ton of prefabs made, so I guess the exporters are the only real task left.

Just a slight improvement over CS2, don't you think?