Woo-hoo! Unreal II-esque Lightmaps!

Miscellaneous Forums/Content Creation Tools/Woo-hoo! Unreal II-esque Lightmaps!

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The .x exporter is now working, without materials. .b3d follows about the same rules, so a b3d exporter won't be hard to write after this.

I have a pretty good idea of what the help docs are going to be, and a have a ton of prefabs made, so I guess the exporters are the only real task left.



Just a slight improvement over CS2, don't you think?