Depth buffer

Blitz3D Forums/Blitz3D Programming/Depth buffer

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Thanks, but neither command seems to make any difference.

Basically, what I'm doing is that I'm adding 2 quads to a mesh. When they render, the first quad is on top of the second one. I'd like them to draw in the order that I add them.

I THINK the depth buffer is screwing me over, but I might be wrong.

Has anyone does this sort of thing before? Should I be creating a new mesh for every quad then? Seems wasteful ...