I wanna display a 'close up' in the corner of the screen.
I defined a viewport and created a camera that is a child to the main camera. Then I point it at the entity that I'm targeting and move the camera towards that entity. At this point the tactical camera's display appears `out of sync` as though it were displaying views of the target from differing angles.
I'll see if I can't make some kinda simple code example...
I defined a viewport and created a camera that is a child to the main camera. Then I point it at the entity that I'm targeting and move the camera towards that entity. At this point the tactical camera's display appears `out of sync` as though it were displaying views of the target from differing angles.
I'll see if I can't make some kinda simple code example...