Could someone explain to me as if I was a 4 year old how TransformVector works.
Or perhaps in what situation you would use it?
I was looking for a way to find a point in 3d space that is 900 units ahead of my Entity using its current XLoc YLoc XVel YVel. ZLoc never changes. I would like to do this WITHOUT actually moving the entity, fetching it's quardinants, and then moving it back.
My current experiments give me a point just off of 0,0 .
The documentation and examples (to me) seem pretty lacking in clarity. I'm assuming by the lack of details that I'm just making it much harded than it is.
Or perhaps in what situation you would use it?
I was looking for a way to find a point in 3d space that is 900 units ahead of my Entity using its current XLoc YLoc XVel YVel. ZLoc never changes. I would like to do this WITHOUT actually moving the entity, fetching it's quardinants, and then moving it back.
My current experiments give me a point just off of 0,0 .
The documentation and examples (to me) seem pretty lacking in clarity. I'm assuming by the lack of details that I'm just making it much harded than it is.