Yes, those are both very good points. And they are both the bane of doing space based sims. Scale is already a huge problem due to the limits of the blitz "engine" (integer size, decimal precision, camera range, etc). Right now the camera range is set at 1,250000. Insane I know, but I'm just not satisfied with the looks at a lower setting. And if I scale it down any more I'll completely lose any decimal precision I have left. It's already at 1 game unit = 100 km. The only reason I can even do anything is because I've completely disregarded the scale for planets and their orbits and made 1 game unit = 1km for movement of craft and such. So just like every other game I've got completely mismatched scales with planets that are way to tiny to be credible. Obviously planets to scale are impossible with blitz, but I'm trying to get as close as possible. It may turn out that what I want just isn't possible. Of course I'm open to ideas on getting a great big universe into the tiny blitz "engine".
Oops, starting to move away from my topic. I'm really tired, haven't slept yet.
Oops, starting to move away from my topic. I'm really tired, haven't slept yet.