I did go to your site and I cant seem to get your site to download the file.Keep getting error (page unavalible)
Here's a deep link for you, see if that works. I would realy like to know that if blitz is culling and clipping all the Tries not in the view spectrum,
No. Blitz culls all *entities* not in view. Culling triangles will probably give you a bigger performance hit than just rendering all the triangles would have. how do I get at what and how many tries are in view and actually being rendered?
You can't. AFAIK DirectX doesn't count how many triangles it renders. But you know how many triangles you just sent to the render pipeline. Somewhere in between, DirectX and the graphics driver does it's "magic".