I uploaded an infinate terrain engine a while ago using meshes instead of Blitz terrains. You can download it with source:
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=makakoman04012003155225&comments=no
Terragen makes great texturemaps, and then just add a tiled texture for detail.
If I remember correctly, the problem with using more than 2 textures (i.e. colormap, shadowmap, detail texture), is that some graphics cards can't handle more than 2 and Blitz will duplicate the mesh(polycount) to simulate the correct effect.
MK
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=makakoman04012003155225&comments=no
Terragen makes great texturemaps, and then just add a tiled texture for detail.
If I remember correctly, the problem with using more than 2 textures (i.e. colormap, shadowmap, detail texture), is that some graphics cards can't handle more than 2 and Blitz will duplicate the mesh(polycount) to simulate the correct effect.
MK