GetSlope

Blitz3D Forums/Blitz3D Beginners Area/GetSlope

To do this "by hand" you need to calculate the cross product of any two (different!) vectors in the "plane" or slope you're talking about. This will give you the normal. Or you can do it automatically (and probably faster) by using a LinePick, and getting the X/Y/Z components using the PickedX/Y/Z commands.