This is really good. I like it a lot. Blitz3d has a scancode picker but your toolbar doesn't pick it up. On my coinputer it is in 'help/commands/scancode/keyboard.htm' but it is looking in 'help/scancode...'
Also, and this is a really stupid little thing :), but the tabs are just 2 pixels too high. When I mouseover a toolbar button it covers up part of the document tabber. Petty I know... but it looks a bit naff :)
Wether you change that or not I really like this. Once you get it working with multiple compilers it will be the only ide I use.
Rather than having an options screen just to change the compiler I would have either a drop down box/ radio select buttons to let you choose which compiler to use. Or I would get people to add a comment at the top of their code specifying which compiler is to be used. I think this is the best option since it will automatically select the correct compiler rather than having to remember to switch yourself (I jump between blitz+ and blitz3d a lot)
Anyway this is great (did I say that already?)
Also, and this is a really stupid little thing :), but the tabs are just 2 pixels too high. When I mouseover a toolbar button it covers up part of the document tabber. Petty I know... but it looks a bit naff :)
Wether you change that or not I really like this. Once you get it working with multiple compilers it will be the only ide I use.
Rather than having an options screen just to change the compiler I would have either a drop down box/ radio select buttons to let you choose which compiler to use. Or I would get people to add a comment at the top of their code specifying which compiler is to be used. I think this is the best option since it will automatically select the correct compiler rather than having to remember to switch yourself (I jump between blitz+ and blitz3d a lot)
Anyway this is great (did I say that already?)