How To Change The Orientatiion Of A Loaded Model ?

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Anyway, I guess that when PointEntity is used, then the original orientation comes in place again, hence the model turns again in the way it was saved, which is the wrong one for my purpose.


Can't check right now, but if you 'correct' your mesh via RotateMesh, the result of PointEntity should be correct. With RotateMesh, you'll be aligning the incorrect mesh rotation with the actual entity rotation...