How To Change The Orientatiion Of A Loaded Model ?

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Hi all,
when I load some .3DS, the models are oriented in a different way, so when I move it on the Z axis, they move backwards, or on a side, depending on the orientation used when made.

So far, I've tryed the following commands (for the models that move backwards):
- RotateEntity entity_loaded,0,0,180
and
- RotateMesh entity_loaded,0,0,180

But no success. The models continue to face and move backward.

A solution would be to use a pivot, and parent the model to the pivot, and that is fine.

Anyway, I wonder if there is another trick to rotate the entity and have it facing in the right way.

Thanks in advance for your help,
Sergio.