How 2D in 3D (Anthony Flack's Cletus)?

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Yeah, that was JPs stated goal. With me, the number of polygons changes quite a lot; but there's no limit to the maximum number of polygons on screen. It's possible to have things go absolutely crazy - hundreds of particles, explosions, all sorts of stuff all happening at once. Perhaps the framerate at these times would go down on slow hardware, but the frameskipping should make it not too noticeable. And the good part is, as soon as things have calmed down, everyting runs smooth again.