Deleting individual Triangles/Vertices?

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@Yinch,

One of the things you can do is also to reverse the order of the vertex IDs for a particular triangle (swap any two vertex IDs will achieve this) - this will make it face 'backwards' and be culled - it leaves the triangle list unchanged in size.


How do you swap triangle vertex IDs once the triangle is already built? Do you mean use VertexCoords(...) to swap the coordinates of two different vertices?

Thanks,
MK