camerapick/loadanimmesh

Blitz3D Forums/Blitz3D Programming/camerapick/loadanimmesh

The lack of texture is odd but your picking problem is routine. The trouble is that you need to set the pickmode for each entity (you can't just set the pickmode for the parent entity and have that pickmode propogate to all the children.) You will need to walk through all the children using CountChildren and GetChild to set the pickmodes. It's a pretty simple recursion.