Deleting individual Triangles/Vertices?

Blitz3D Forums/Blitz3D Programming/Deleting individual Triangles/Vertices?

One of the things you can do is also to reverse the order of the vertex IDs for a particular triangle (swap any two vertex IDs will achieve this) - this will make it face 'backwards' and be culled - it leaves the triangle list unchanged in size.

y'03