Level editor or standard rules-set?

Miscellaneous Forums/Blitz Showcase/Level editor or standard rules-set?

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The Plasma Engine's current scripting/console system and rendering system relies on accessing sub-meshe's (children) names within the geometry hiearchy for processing. This information cannot be accessed with *.b3D.

I orginally omitted the integration of a scripting/console system due to performance impacts, only later to add one after realizing many benifits. The scripting system now resides at the core of the engine. All features can/will be accessed via the scripting/console. Thus, game object appearance and behavior can be modified without altering engine Blitz code and recompilation.

Active Members (Programmers and Artist) agreed to use 3DS Max for building levels for Plasma's Demo Game. Many other editor's where considered, however, we chose Max based on the following criteria:

1. Artist Choice
2. Blitz Compatibility
3. Engine Adaptation
4. Feature Set

As 3DS Max Maxscript cannot produce Plasma Script, a converter is used to convert the maxscript output to plasma script. Any 3D editor that can produce .3DS geometry can be used. Any text editor can be used to write plasma script.

Project Plasma is open source thus additional support could be added if needed. However, I will most likely not volunteer:) All suggestions are welcomed and appreciated. Project Plasma also needs contributions in the form of code and media. This project will continue to live as long as at least one person continues to contribute.

TL