> I think the major bottleneck is usually
> in reconstructing the mesh every frame
Woah. Is that wise. What I've done is make the max amount of quads I'll ever need and then just move the quads I'm not using way off screen and no UV. That way I've got a fairly static framerate.
Are you reconstructing them every frame in Cletus?
Although it does depend on how many quads you're making I suppose.
> in reconstructing the mesh every frame
Woah. Is that wise. What I've done is make the max amount of quads I'll ever need and then just move the quads I'm not using way off screen and no UV. That way I've got a fairly static framerate.
Are you reconstructing them every frame in Cletus?
Although it does depend on how many quads you're making I suppose.