Blitz3D Surfaces

Blitz3D Forums/Blitz3D Programming/Blitz3D Surfaces

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From what I understand of Blitz3D it's generally a good idea to get the surface count of a scene down.

Is this a low-level hardware (i.e 3D accelerator), 3D API, Direct3D API-specific or Blitz3D imposed restriction?

Any help and discussion will be greatly appreciated.