Anthony, I'm in the middle of doing what you're doing with your multiple quads in a single surface and mesh. But for some reason I can't seem to texture any more than the first quad I create within the mesh, the first 4 vertices contain the texture I add to it, but the rest remain empty.
I've been looking closely at JohnP Pickfords SNES style engine but I can't seem to figure out what I'm doing wrong or how he's achieved it.
Any pointers you could give me on perhaps what I'm doing wrong? ;)
Cheers.
I've been looking closely at JohnP Pickfords SNES style engine but I can't seem to figure out what I'm doing wrong or how he's achieved it.
Any pointers you could give me on perhaps what I'm doing wrong? ;)
Cheers.