Well thanks anyway, it was a useful read. I've been experimenting with some 2d in 3d mode stuff myself, and contemplating a single-surface system.
Having done some initial speed tests versus blitz sprites it is fairly apparent this is the way to go, and I guess a fundamental reason why Mark hasn't implemented a more extensive hardware-accelerated sprite system in 2d yet. Either that or perhaps he doent think it would be that popular...
Habing downloaded the Cletus demo I was very impressed by just how smooth you've got it running, damed fine job so far! Any rough estimates as to when you'll be hoping to release it?
Having done some initial speed tests versus blitz sprites it is fairly apparent this is the way to go, and I guess a fundamental reason why Mark hasn't implemented a more extensive hardware-accelerated sprite system in 2d yet. Either that or perhaps he doent think it would be that popular...
Habing downloaded the Cletus demo I was very impressed by just how smooth you've got it running, damed fine job so far! Any rough estimates as to when you'll be hoping to release it?